Range Increment
Range Increment is a trait of Weapons. Those without the trait are melee weapons, and those with it are ranged weapons.
In brief:
- It is a number (integer, min 0, max infinity)
- When you make a ranged attack, count the number of squares between your weapon and your target
- Divide by the Range Increment
- Round down
- Floor at 0
- The result is applied as a penalty to the attack roll (DEV NOTE: and crit chance? would need to lessen the impact)
Example:
Attack Range | Effect on weapon with RI 2 |
---|---|
0 squares |
-0 to hit |
1 square |
-0 to hit |
2 squares |
-1 to hit |
3 squares |
-1 to hit |
4 squares |
-2 to hit |
5 squares |
-2 to hit |